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Baristapocalypse

A compilation of assets created as part of my Toronto Film School Capstone for the Winter 2024 season. We managed to take home Best Techincal Achievement and Best Video Game of The Year at this year's TFS Film Festival. I was the 2D and UI Artist for the project and oversaw the itch.io page and presentation materials as the project approached completion. This compilation is sorted by logos, 2D assets, menus, and concept art.

Edit: I've added my Barista-Bot concepts to better compile the project under a single post.

You can play the game by visiting: https://poisonmeganium.itch.io/baristapocalypse.

Baristapocalypse title design.

Baristapocalypse title design.

Ghost Roast Games logo.

Ghost Roast Games logo.

Single-player and multiplayer icons.

Single-player and multiplayer icons.

Tip Jar UI element.

Tip Jar UI element.

Manager popup character art.

Manager popup character art.

Ingredient icons.

Ingredient icons.

Main menu buttons.

Main menu buttons.

Pause menu.

Pause menu.

Shift evaluation HUD popup.

Shift evaluation HUD popup.

Lobby menu UI.

Lobby menu UI.

In-game review HUD popup.

In-game review HUD popup.

Customer heads concept art.

Customer heads concept art.

Final of my barista-bot concepts. Then handed these designs to my Creative Lead for final revisions.

Final of my barista-bot concepts. Then handed these designs to my Creative Lead for final revisions.

Photobashes of previous designs and references, using AI to generate forms and intricate parts intended for revision for the final.

Photobashes of previous designs and references, using AI to generate forms and intricate parts intended for revision for the final.

2nd Pass.

2nd Pass.

First Pass.

First Pass.